Category Archives: Metropolis M

New column in Metropolis M: Museum Manager 2011

Inspired by the computer game Football Manager, in which you are the trainer of a top football club, Juha van ’t Zelfde dreams of the game Museum Manager, in which you get to run a top museum. It will have been in 1995 that I managed to get my hands on my first copy of [...]

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Making things public in Ljubljana

A few weeks ago the Netherlands Institute of Cultural Heritage courteously invited us to join them at the ACCESS2CA seminar in Ljubljana, Slovenia. The long acronym stands for ‘Access to Contemorary Art Conservation’. It was jointly organised with Museo Reina Sofia, and wonderfully hosted by the Moderna galerija. Present were conservators, art historians, museum professionals [...]

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Museum Manager 2010

It must have been 1995 when I picked up my first copy of Championship Manager 2, the football management computer game. Much like games like Simcity and Flight Simulator, it proved to be a highly addictive and incredibly challenging simulation game. Being the manager of a club like Barcelona, Manchester United or AC Milan, you [...]

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New article in Metropolis M: Ubiquitous museum

According to Wikipedia, the term ‘ubiquitous computing’ dates from 1988 and was first used by the American, Mark Weisner, when he was chief technologist at Xerox’s legendary Palo Alto Research Center. Ubiquitous computing refers to the omnipresence of the computer, a phenomenon now moved well beyond the desktop and fully incorporated into our portable functional [...]

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A loud no and an even louder yes

In an e-mail exchange with the English bassist Squarepusher (Tom Jenkinson) about a concert in Amsterdam, he confused me by writing that he did not consider himself a musician, and he was not even sure if he really liked music. Jenkinson is a drummer as well as a bass player, and ever since his first [...]

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