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	<title>Comments on: Museum Manager 2010</title>
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	<link>http://non-fiction.nl/2010/01/05/museum-manager-2010/</link>
	<description>Office for cultural innovation</description>
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		<title>By: sandy</title>
		<link>http://non-fiction.nl/2010/01/05/museum-manager-2010/comment-page-1/#comment-1654</link>
		<dc:creator>sandy</dc:creator>
		<pubDate>Tue, 03 Aug 2010 01:35:30 +0000</pubDate>
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		<description>GWN3EW http://fgb7s3Ffjsev7yrbvqqcf7.com</description>
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		<title>By: james</title>
		<link>http://non-fiction.nl/2010/01/05/museum-manager-2010/comment-page-1/#comment-1105</link>
		<dc:creator>james</dc:creator>
		<pubDate>Tue, 05 Jan 2010 21:16:29 +0000</pubDate>
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		<description>nice idea! I was developing similar concept but from art collector perspective. You had to visit artist studios, build collections of art works and the nice thing was that you could start off in the middle ages, at the time of andy warhol or now. Looking forward to reading your piece;)</description>
		<content:encoded><![CDATA[<p>nice idea! I was developing similar concept but from art collector perspective. You had to visit artist studios, build collections of art works and the nice thing was that you could start off in the middle ages, at the time of andy warhol or now. Looking forward to reading your piece;)</p>
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		<title>By: Leapfroglog - A game as a museum as a game</title>
		<link>http://non-fiction.nl/2010/01/05/museum-manager-2010/comment-page-1/#comment-1104</link>
		<dc:creator>Leapfroglog - A game as a museum as a game</dc:creator>
		<pubDate>Tue, 05 Jan 2010 19:47:05 +0000</pubDate>
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		<description>[...] at Non-fiction, Juha writes about a hypothetical game that simulates museum management. He [...]</description>
		<content:encoded><![CDATA[<p>[...] at Non-fiction, Juha writes about a hypothetical game that simulates museum management. He [...]</p>
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