It must have been 1995 when I picked up my first copy of Championship Manager 2, the football management computer game. Much like games like Simcity and Flight Simulator, it proved to be a highly addictive and incredibly challenging simulation game. Being the manager of a club like Barcelona, Manchester United or AC Milan, you had great responsibilities: building up a balanced squad, improving training grounds with the money earned at the gates, and focussing on youth development when finances were tight. As the years passed by, the game went from buying Roberto Baggio and Marco van Basten to employing specialist coaches and scouts to better the club and motivate players to give it all. AI – as avid players lovingly call the game engine – adds incredible things to the game play, making it in my case much more fun to do than watching 90 minutes in a stadium or on the television.
Having recently rediscovered my interest (and addiction) for this immensely popular game (that has been renamed Football Manager), I started thinking about the possibility of translating the game directly to the museum domain. And thus the idea of Museum Manager 2010 was born. Wouldn’t it be great to become the manager of Tate or MoMA (or maybe the Musée des Arts et Métiers in Paris?) and think about a strategy to move the museum forward, just like you do with all the other simulation games like Football Manager and Simcity? Hiring the right curator for a new exhibition, or buying that masterpiece that will draw a crowd but forces you to invest in safety and maintenance that will drain your budget? Expanding overseas like the Guggenheim and Louvre, or forming a network with other small museums around the planet?
I would definitely play this game (and become addicted). Could this be an interesting approach to open up museums and learn from our current and future audiences? Could a game be a museum? Could a museum be a game? I hope to find out more while writing this article for the next Metropolis M next month.
(Disclaimer: I used the SEGA logo without their permission. Please don’t shoot me.)
Related posts: New column in Metropolis M: Museum Manager 2011 | With online game, museum goes viral | De Verdieping starts 2010 with Machinefabriek | The networked museum marathon | Visible Cities #01: Euro Beinat and Ronald Lenz |

22 Comments
Nerd. RT @_nonfiction: New post > Museum Manager 2010 http://bit.ly/6FD1dK
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hahaha
RT @jellespanjaard: Nerd. RT @_nonfiction: New post > Museum Manager 2010 http://bit.ly/6FD1dK
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Ik geloof er in,.. maar beter nog wellicht: een Farmville kopie? RT @_nonfiction: New post > Museum Manager 2010 http://bit.ly/6FD1dK
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@_nonfiction: New post > Museum Manager 2010 http://bit.ly/6FD1dK – I would buy Roberto Baggio and Marco van Basten again for in the museum!
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Museum Manager 2010, the game – http://bit.ly/6FD1dK. Would you play it? (via @jellespanjaard @_nonfiction)
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nice idea! I was developing similar concept but from art collector perspective. You had to visit artist studios, build collections of art works and the nice thing was that you could start off in the middle ages, at the time of andy warhol or now. Looking forward to reading your piece;)
Non-fiction > Museum Manager 2010 http://twurl.nl/cxe12k
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We so need this as a trading card game at #mw2010! @juhavantzelfde Museum Manager 2010 http://twurl.nl/cxe12k
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Seconded! RT @sebchan We so need this as a trading card game at #mw2010! @juhavantzelfde Museum Manager 2010 http://twurl.nl/cxe12k
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ok. how’s it work? @KateHG4 @sebchan so need this as a trading card game @ #mw2010! @juhavantzelfde Museum Mgr. 2010 http://twurl.nl/cxe12k
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we should cross http://tr.im/JzNO with http://tr.im/JzNG to make a Leading Museums game
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mia_out
RT @mia_out We should cross http://tr.im/JzNO with http://tr.im/JzNG to make a Leading Museums game (Genius! Can we do it?)
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A trading card game as an #mw2010 extra curricular activity! what’s your ‘dream team’ look like in Museum Manager? http://twurl.nl/cxe12k
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RT @museweb: Trading card game #mw2010 extra curricular activity! what’s ur ‘dream team’ look like in Museum Manager? http://twurl.nl/cxe12k
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“Could a game be a museum? Could a museum be a game?” http://non-fiction.nl/2010/01/05/museum-manager-2010/
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RT @museweb: A trading card game as an #mw2010 … what’s your ‘dream team’ look like in Museum Manager? http://twurl.nl/cxe12k -
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RT @museweb A card game as an #mw2010 extra curricular activity! what’s your ‘dream team’ in Museum Manager? http://twurl.nl/cxe12k
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RT @jgmikulay: “Could a game be a museum? Could a museum be a game?” http://non-fiction.nl/2010/01/05/museum-manager-2010/
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Something to think about… RT @marctasman RT @jgmikulay: “Could a game be a museum? Could a museum be a game?” http://bit.ly/5kOLD9
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@jgmikulay OK I’m super sad now that Museum Manager 2010 isn’t really a game. http://non-fiction.nl/2010/01/05/museum-manager-2010/
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Si algú fa aquest videojoc… JO EL VULL!!! Museum Manager 2010 http://bit.ly/4X1Q72
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Wish we could actually play Museum Manager 2010 http://bit.ly/6FD1dK . Sigh.
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[...] at Non-fiction, Juha writes about a hypothetical game that simulates museum management. He [...]